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Porting Clicker Heroes from Flash to Unity

June 3, 2022 0
June 3, 2022 0

GOOD NIGHT, SWF PRINCE As many internet content creators from the early 2000s will tell you, making games with Flash was quite an enjoyable experience. It was easy to bundle all the assets and code into a single SWF file…

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The State of Clicker Heroes 2

June 28, 2021 0
June 28, 2021 0

Clicker Heroes 2 (CH2) is an idle game that we released in Steam Early Access on July 16th, 2018. At release it was the result of 3 years of hard work by a small team of talented developers, designers, and artists….

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Top 10 Tips For Steam Game Publishing Success in 2021

March 29, 2021 0
March 29, 2021 0

Making a game is hard work and an incredibly risky undertaking.  Indie games can take months or years to develop and risk  making little to no money.  From 2015 to 2020 the indie game market has exploded, with the amount…

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Patent troll who demanded $35k from my game is now accusing me of libel

April 2, 2018 0
April 2, 2018 0

Follow us on twitter here. We will continue to post updates until this situation is resolved. On February 20, 2018, GTX Corp. came after Playsaurus (developers of Clicker Heroes) for patent infringement, demanding “a fully paid up license fee of…

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Patent trolls are shaking us down for $35,000 for selling rubies in Clicker Heroes.

March 1, 2018 0
March 1, 2018 0

We (Playsaurus, developers of Clicker Heroes) are getting shaken down by patent trolls for using “virtual currency” in our game. GTX Corp., owners of U.S. Patent no. 7,177,838, claims that we’re infringing on their patent for using “electronic tokens” (I…

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Porting Clicker Heroes from Flash to Unity

June 3, 2022
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The State of Clicker Heroes 2

June 28, 2021
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Top 10 Tips For Steam Game Publishing Success in 2021

March 29, 2021

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