The core Sixty Four is a game written in Javascript with all its good and bad. Javascript is not really meant for real-time game performance from the beginning. I’ve kept this in mind every time I needed to decide how…
GOOD NIGHT, SWF PRINCE As many internet content creators from the early 2000s will tell you, making games with Flash was quite an enjoyable experience. It was easy to bundle all the assets and code into a single SWF file…
Clicker Heroes 2 (CH2) is an idle game that we released in Steam Early Access on July 16th, 2018. At release it was the result of 3 years of hard work by a small team of talented developers, designers, and artists….
Making a game is hard work and an incredibly risky undertaking. Indie games can take months or years to develop and risk making little to no money. From 2015 to 2020 the indie game market has exploded, with the amount…
Follow us on twitter here. We will continue to post updates until this situation is resolved. On February 20, 2018, GTX Corp. came after Playsaurus (developers of Clicker Heroes) for patent infringement, demanding “a fully paid up license fee of…
We (Playsaurus, developers of Clicker Heroes) are getting shaken down by patent trolls for using “virtual currency” in our game. GTX Corp., owners of U.S. Patent no. 7,177,838, claims that we’re infringing on their patent for using “electronic tokens” (I…